Next release
Targeting Aug 2026
Up next
A heads-up before it ships, because this one touches the library your profiles are built on.
- A free Halloween pack: three cinematic kits. Haunted Manor (dragging chains, a door that opens by itself, a midnight bell), Banshee (an all-vocal ghost — whisper-screams, guttural moans, a full banshee wail), and Witching Hour (bone snaps, a raven that answers your beckon, a full-moon wolf howl, a real witch's sneer). Built from licensed cinematic recordings plus a few designed sounds, covering all seven gesture roles — landing in time for haunt season, free for everyone.
- A leaner library. The early placeholder sounds from the beta era retire (about 140 files), which makes the app a noticeably smaller download. Every one of the 210 curated kit sounds stays.
- Your setup is protected. The update remaps profiles automatically. If a gesture was pointing at a retiring sound, it falls back to that identity's default kit sound — open Mission Control or the phone app and pick a new one whenever you like.
- Your uploads are untouched. Anything you added yourself stays exactly where you put it, along with your custom gestures, combos, and calibrations.
- If anything sounds different after updating and you want the details, this entry will carry the full list on release day.
After that
In the works
Coming
A visual overhaul across every surface — the watch HUD, the phone companion, and Mission Control.
- The gesture ring gets real icons. Every button wears a glyph for its move — styled to your identity — so the ring reads at a glance instead of by number.
- Per-identity HUD treatments. Each character's screen gets its own visual character, beyond color and backdrop.
- Mission Control and the companion get redesigned to look and feel like the rest of the product.
- Purely visual. Profiles, sounds, gestures, calibrations — everything you've set up carries over exactly as it is.
v2.11.3
Aug 8, 2026
In review
A full audit of the launch build — then everything it found, fixed in one go.
- Your sound kits play from the very first gesture. Fresh installs used to spend their first session on placeholder tones while the real library finished loading. Now the kits land the moment they're ready.
- Strike and Raise are on out of the box. Both read the same on either wrist, so a brand-new install has working gestures before any setup.
- Clearer Pro messages. When a Pro feature is locked, the app now says so — and points you at the phone app, where one purchase covers watch and phone on the same Google account.
- Pairing works in every language. The Mission Control PIN now always displays digits your browser keypad can type, whatever language your watch is set to.
- Sound survives Bluetooth shuffles. If the audio route changes mid-session, the engine now rebuilds itself instead of going quiet.
- A reconnect loop that could nibble battery when a second device tried to link is gone, plus a stack of smaller hardening under the hood.
v2.11.2
Jul 28, 2026
Live
Launch day. Free, worldwide, on your wrist.
- All 30 identities and all 210 sounds, free. Heroes, monsters, and mages — each with its own kit, colors, reactive effect, and cinematic backdrop.
- One optional Pro unlock ($4.99, once) adds your own sound and art uploads, custom gesture recording, real light and prop control, multi-device playback, and Battle mode.
- The watch tile: swipe to CosNFX and one tap opens it armed — firing a second after you raise your wrist.
v2.11.0
Jul 27, 2026
The release-candidate sweep before production.
- Your gesture ring remembers itself. Ring button choices now persist across every launch.
- A claw-scratch effect joins the visual library — built for the Cat identities, available to any of them.
- First-launch loading got a hard pass, recalibration flows were unstuck, and the browser panel took its proper name: Mission Control.
Companion v0.9
Jul 2026
The companion app grew from a remote into a full second surface.
- An on-screen gesture pad — play every effect from the phone, no watch required.
- Second speaker: the phone carries the sound over Bluetooth, so a pocketed phone throws the audio a hall can hear — Wi-Fi off.
- Camera-flash muzzle: the phone's flash fires on the beat of a gesture.
- Every editor — sounds, looks, gestures, calibration, combos — rebuilt native on the phone, in sync with the watch and Mission Control.
v2.10
Mid-Jul 2026
Three weeks of pure audio work — recording, curating, and cutting until every identity earned its kit.
- 210 curated sounds, role-matched per identity: Overhand carries the main attack, Underhand the second, Strike the melee, Down-punch the heavy impact, Fist the special move, Raise the charge-up, Hip thrust the emote.
- Every sample loudness-tuned for the watch speaker — measured on the hardware, kept only if it survived it.
- The Library got themed sections, live filtering, and grouped per-gesture pickers on every surface.
v2.9
Early Jul 2026
The watch face became the costume piece it should have been all along.
- The numbered gesture ring — a glanceable ring of your armed moves, edge-glowing in your identity's color.
- Two backdrops per identity: a cinematic Scene and a single iconic Emblem — thirty new emblem artworks in one drop.
- Reactive visual effects went native per identity, and the engine learned to guard your battery: it idles honestly when disarmed and stands down after 15 idle minutes armed.
Beta
Jun 2026
CosNFX entered closed beta on June 30 with the bones it still stands on.
- Seven pre-calibrated gestures with per-wrist calibration, custom gesture recording, and timed combos.
- Real prop control over Wi-Fi — WLED strips, Philips Hue, Home Assistant relays — plus DMX over Art-Net and OSC for show-control rigs.
- Mission Control: the watch serves its own control panel to any browser on your network, locked behind a 6-digit PIN.
- Battle mode: linked watches, strikes that land damage, a held Raise that blocks.